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	<title>Comments on: 3. Move Faster!</title>
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	<pubDate>Tue, 06 Jan 2009 22:41:58 +0000</pubDate>
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		<title>By: Rodimus</title>
		<link>http://speedupmc.com/move-faster/#comment-205</link>
		<dc:creator>Rodimus</dc:creator>
		<pubDate>Wed, 08 Nov 2006 14:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://speedupmc.com/move-faster/#comment-205</guid>
		<description>Dudes, we just started using this pulling system, and I can honestly say as main puller on the night and Hunter leader, that IT WORKS BRILLIANTLY !!

It did increase our speed, and aggro was not an issue for the rest of the raid

Cheers for a great site, it is helpuing us a great deal !</description>
		<content:encoded><![CDATA[<p>Dudes, we just started using this pulling system, and I can honestly say as main puller on the night and Hunter leader, that IT WORKS BRILLIANTLY !!</p>
<p>It did increase our speed, and aggro was not an issue for the rest of the raid</p>
<p>Cheers for a great site, it is helpuing us a great deal !</p>
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		<title>By: Lauran</title>
		<link>http://speedupmc.com/move-faster/#comment-123</link>
		<dc:creator>Lauran</dc:creator>
		<pubDate>Mon, 09 Oct 2006 19:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://speedupmc.com/move-faster/#comment-123</guid>
		<description>Taunt will give the warrior all the threat you just built, drasconis. It has something like a 4% chance to be resisted, in which case you feign death and the warrior has to build up aggro from scratch; or you die. People dying only slows down if you have 39 people waiting around for you to get ressed before the next pull. Don't do that on trash.  It's silly. You can kill trash with 20 people, you don't need to have the whole raid wait for one dead hunter to get ressed. And yeah, occasionally a hunter will die on a pull after a taunt and a resisted feign death. Consider it payback for all the times you feign death. :) And don't run so far past the tank that he has to chase after you if the mob resists his taunt.</description>
		<content:encoded><![CDATA[<p>Taunt will give the warrior all the threat you just built, drasconis. It has something like a 4% chance to be resisted, in which case you feign death and the warrior has to build up aggro from scratch; or you die. People dying only slows down if you have 39 people waiting around for you to get ressed before the next pull. Don&#8217;t do that on trash.  It&#8217;s silly. You can kill trash with 20 people, you don&#8217;t need to have the whole raid wait for one dead hunter to get ressed. And yeah, occasionally a hunter will die on a pull after a taunt and a resisted feign death. Consider it payback for all the times you feign death. <img src='http://speedupmc.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> And don&#8217;t run so far past the tank that he has to chase after you if the mob resists his taunt.</p>
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		<title>By: Drasconis</title>
		<link>http://speedupmc.com/move-faster/#comment-102</link>
		<dc:creator>Drasconis</dc:creator>
		<pubDate>Tue, 26 Sep 2006 14:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://speedupmc.com/move-faster/#comment-102</guid>
		<description>Ok, as the hunter pulling do I then just sit there and pray that warrior takes agro and builds it fast enough to keep it from me?
If I feign death then all my agro from the distracting shot disappears.  Which leads back to the same worry that someone pulls agro from tank.....
That being the case, I better have healing or else I am going down, and constantly rezzing hunters will be a slow down I think.</description>
		<content:encoded><![CDATA[<p>Ok, as the hunter pulling do I then just sit there and pray that warrior takes agro and builds it fast enough to keep it from me?<br />
If I feign death then all my agro from the distracting shot disappears.  Which leads back to the same worry that someone pulls agro from tank&#8230;..<br />
That being the case, I better have healing or else I am going down, and constantly rezzing hunters will be a slow down I think.</p>
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		<title>By: Alifana</title>
		<link>http://speedupmc.com/move-faster/#comment-89</link>
		<dc:creator>Alifana</dc:creator>
		<pubDate>Mon, 28 Aug 2006 18:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://speedupmc.com/move-faster/#comment-89</guid>
		<description>Wow, you really don't get it... yes, a warrior can pull, but that is a regular threat ability.  Yes, the warrior will have initial aggro of the mob, but it's also possible for a heal from the previous mob (that you are still fighting btw, the whole idea is to chain pull) to pull aggro with a lot of threat meaning a dead healer.  The reason you use a hunter with distracting shot isn't for the speed of the cast, it's the high amount of threat build up from range.  That will then be transferred to the warrior with a taunt and then sunders, etc. in which time dps can then begin fighting the mob immediately.</description>
		<content:encoded><![CDATA[<p>Wow, you really don&#8217;t get it&#8230; yes, a warrior can pull, but that is a regular threat ability.  Yes, the warrior will have initial aggro of the mob, but it&#8217;s also possible for a heal from the previous mob (that you are still fighting btw, the whole idea is to chain pull) to pull aggro with a lot of threat meaning a dead healer.  The reason you use a hunter with distracting shot isn&#8217;t for the speed of the cast, it&#8217;s the high amount of threat build up from range.  That will then be transferred to the warrior with a taunt and then sunders, etc. in which time dps can then begin fighting the mob immediately.</p>
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		<title>By: Jayfoot</title>
		<link>http://speedupmc.com/move-faster/#comment-83</link>
		<dc:creator>Jayfoot</dc:creator>
		<pubDate>Fri, 04 Aug 2006 12:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://speedupmc.com/move-faster/#comment-83</guid>
		<description>Screw hunter pulls...have your MT or OT or your backup tank pull. They grab the mob since they need to hold the mob anyway.

We use a hunter as our MA and he targets the mob and announces to the raid when to kill.

Our hunter makes like 4 non-boss pulls now and we are speeding up all the time.</description>
		<content:encoded><![CDATA[<p>Screw hunter pulls&#8230;have your MT or OT or your backup tank pull. They grab the mob since they need to hold the mob anyway.</p>
<p>We use a hunter as our MA and he targets the mob and announces to the raid when to kill.</p>
<p>Our hunter makes like 4 non-boss pulls now and we are speeding up all the time.</p>
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		<title>By: Lauran</title>
		<link>http://speedupmc.com/move-faster/#comment-32</link>
		<dc:creator>Lauran</dc:creator>
		<pubDate>Mon, 19 Jun 2006 20:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://speedupmc.com/move-faster/#comment-32</guid>
		<description>Sorry Syz -- you're wrong.

Sunder generates 261 threat (340 threat after the defensive stance modifier; and 379 threat with the defiance bonus) per application. That's all. Not 1000. Distracting Shot does 600 threat. 

My "slightly more than two sunders" is inaccurate because I was looking at the raw threat value of 261 and a tank would be in defensive stance; but it still generates sufficient threat to enable the dps to start immediately.

If you don't think this is the case, all you have to do is test it yourself. Just keep in mind the various modifiers regarding ranged vs melee and so on, and what threat threshold must be passed to pull aggro.</description>
		<content:encoded><![CDATA[<p>Sorry Syz &#8212; you&#8217;re wrong.</p>
<p>Sunder generates 261 threat (340 threat after the defensive stance modifier; and 379 threat with the defiance bonus) per application. That&#8217;s all. Not 1000. Distracting Shot does 600 threat. </p>
<p>My &#8220;slightly more than two sunders&#8221; is inaccurate because I was looking at the raw threat value of 261 and a tank would be in defensive stance; but it still generates sufficient threat to enable the dps to start immediately.</p>
<p>If you don&#8217;t think this is the case, all you have to do is test it yourself. Just keep in mind the various modifiers regarding ranged vs melee and so on, and what threat threshold must be passed to pull aggro.</p>
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		<title>By: Syz</title>
		<link>http://speedupmc.com/move-faster/#comment-30</link>
		<dc:creator>Syz</dc:creator>
		<pubDate>Mon, 19 Jun 2006 18:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://speedupmc.com/move-faster/#comment-30</guid>
		<description>Just so you know, Distracting shot does no where near the same amount of threat as 2 sunders.  1 sunder armor does around 1000 threat.</description>
		<content:encoded><![CDATA[<p>Just so you know, Distracting shot does no where near the same amount of threat as 2 sunders.  1 sunder armor does around 1000 threat.</p>
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	<item>
		<title>By: Sabin</title>
		<link>http://speedupmc.com/move-faster/#comment-28</link>
		<dc:creator>Sabin</dc:creator>
		<pubDate>Mon, 19 Jun 2006 18:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://speedupmc.com/move-faster/#comment-28</guid>
		<description>Yes, the point is to have the most aggro possible, not simply to have more aggro than the raid.</description>
		<content:encoded><![CDATA[<p>Yes, the point is to have the most aggro possible, not simply to have more aggro than the raid.</p>
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		<title>By: Lauran</title>
		<link>http://speedupmc.com/move-faster/#comment-17</link>
		<dc:creator>Lauran</dc:creator>
		<pubDate>Thu, 08 Jun 2006 13:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://speedupmc.com/move-faster/#comment-17</guid>
		<description>Sorry, apparently you don't understand how threat works.

Arcane shot does 183 damage, which creates 183 threat minus whatever modifiers a hunter has to reduce threat generation. It doesn't generate enough hate for the raid to begin attacking as soon as the warrior taunts. A single melee hit for 203 or more damage or ranged hit for 340 or more damage could pull the mob off the warrior at that point.
http://thottbot.com/?sp=14287

Distracting Shot is a high threat move, generating 600 threat value. A melee would have to produce 661 threat worth of damage to pull threat off the tank (827 damage from a rogue or dps warrior, for example), which is much less likely to happen before the tank can get a sunder or heroic strike off and start the hate building process.

http://thottbot.com/?sp=15632</description>
		<content:encoded><![CDATA[<p>Sorry, apparently you don&#8217;t understand how threat works.</p>
<p>Arcane shot does 183 damage, which creates 183 threat minus whatever modifiers a hunter has to reduce threat generation. It doesn&#8217;t generate enough hate for the raid to begin attacking as soon as the warrior taunts. A single melee hit for 203 or more damage or ranged hit for 340 or more damage could pull the mob off the warrior at that point.<br />
<a href="http://thottbot.com/?sp=14287" rel="nofollow">http://thottbot.com/?sp=14287</a></p>
<p>Distracting Shot is a high threat move, generating 600 threat value. A melee would have to produce 661 threat worth of damage to pull threat off the tank (827 damage from a rogue or dps warrior, for example), which is much less likely to happen before the tank can get a sunder or heroic strike off and start the hate building process.</p>
<p><a href="http://thottbot.com/?sp=15632" rel="nofollow">http://thottbot.com/?sp=15632</a></p>
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	<item>
		<title>By: hugi</title>
		<link>http://speedupmc.com/move-faster/#comment-16</link>
		<dc:creator>hugi</dc:creator>
		<pubDate>Thu, 08 Jun 2006 11:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://speedupmc.com/move-faster/#comment-16</guid>
		<description>Still if the tank taunts the mob after the arcane shot he still has more aggro than the hunter thus pulling him off the mob and having more aggro than the rest of the raid.</description>
		<content:encoded><![CDATA[<p>Still if the tank taunts the mob after the arcane shot he still has more aggro than the hunter thus pulling him off the mob and having more aggro than the rest of the raid.</p>
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