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	<title>Comments on: How Spell Resistance Works</title>
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	<pubDate>Tue, 06 Jan 2009 20:40:13 +0000</pubDate>
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		<title>By: Lauran</title>
		<link>http://speedupmc.com/anything-else/spell-resists/#comment-268</link>
		<dc:creator>Lauran</dc:creator>
		<pubDate>Mon, 04 Dec 2006 20:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://speedupmc.com/anything-else/spell-resists/#comment-268</guid>
		<description>Someone asked me the other day why I suggested concentration aura vs fire aura.

Basically, for fire resist, if you don't get a total resist, you get the interrupt. At *max* resist, you have a 25% chance to resist the spell and a 25% chance to resist all damage. At something more reasonable, like 200 resist unbuffed, it's more like a 12% chance to resist and 12% to resist 100% damage. Concentration aura gives 35; more with talents. The healer taking a little extra damage is alot less likely to wipe the raid than the healer's spell not getting cast in time.</description>
		<content:encoded><![CDATA[<p>Someone asked me the other day why I suggested concentration aura vs fire aura.</p>
<p>Basically, for fire resist, if you don&#8217;t get a total resist, you get the interrupt. At *max* resist, you have a 25% chance to resist the spell and a 25% chance to resist all damage. At something more reasonable, like 200 resist unbuffed, it&#8217;s more like a 12% chance to resist and 12% to resist 100% damage. Concentration aura gives 35; more with talents. The healer taking a little extra damage is alot less likely to wipe the raid than the healer&#8217;s spell not getting cast in time.</p>
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