Buffs & Consumables

(note: none of these ‘extra’ sections are totally finished, I’m still adding to them. And yes, at the moment I’ve left out the burning steppes and zanza stuff — they’re both being nerfed in 1.11; and flasks are total overkill 99% of the time)

There are a few special buffs worth getting to speed things up:

  • Rallying Cry of the Dragonslayer — when someone turns in the head of Onyxia or Nefarian, everyone nearby receives this buff. +140 AP, 5% physical crit, 10% spell crit
  • Spirit of Zandalar — when someone turns in the heart of Hakkar, everyone nearby receives this buff. +15% all stats, +5% dodge, 10% movement speed
  • Darkmoon Faire Buffs — A variety of different buffs.
  • E’ko & Juju — A quest string in Winterspring starting with Luck Be With You opens up the ability to receive a variety of “Juju” buff items from the NPC there, by turning in various E’ko items that drop from mobs once you’ve done the quest.

And of course, potions and other consumables:

Rogues

Hunters

DPS Warriors

Feral Druids — Cat

Tanks

  • Gift of Arthas — Increases the physical damage a mob takes
  • Elixir of Fortitude — +120 Health
  • Elixir of Giants — Increases Str by 25 (50 AP)
  • Flask of the Titans — +1200 Health (mostly useful when learning new raid encounters. Bit of a waste to use elsewhere. If it’ll make a difference between success and a wipe, use one. Otherwise, don’t)
  • Elixir of the Mongoose — Increases crit by 2% and Agility by 25. (3.25% crit, 1.25 Dodge)
  • Elixir of Greater Agility — Increases Agility by 25. Does NOT stack with Mongoose. (1.25% crit, 1.25% dodge) — this is much cheaper than Mongoose and provides identical avoidance, just not so much threat creation.
  • Elixir of Superior Defense — +450 Armor (greater is 250 and much less expensive)
  • Healthstone — Heals for 1200/1320/1440 (talk nice to your warlocks… have one spec only 1 point into improved healthstones and you can carry 3 of them at once for long encounters)
  • Dirge’s Kickin’ Chimaerok Chops — +25 Sta for 15 minutes. Otherwise, any +12Sta/Spi food.
  • NOT Elixir of Brute Force — This does NOT stack with Prayer of Fortitude, and it does NOT stack with Elixir of Giants, which is considerably cheaper to make and more powerful. It’s a potion that’s good only for soloing.

Healers

  • Brilliant Mana Oil — 12 Mana/5 and +25 Healing. Lesser mana oils could also be used; those have no healing bonus and provide progressively less mana/5
  • Flask of Distilled Wisdom — +2000 Mana
  • Nightfin Soup or Sagefish Delight — Nightfin has better mana/5 and is instant; sagefish requires you to eat for a few seconds, less mana/5, but it lasts 5 minutes longer.

Warlocks

Shadow Priests

Mages

Balance Druids

 

10 Comments

  1. Your crit numbers for rogues is wrong here. Mongoose gives 2 + 25/19 = 3.31.

    Elemental Sharp stones give 2% crit (99% sure on that one)

    And winter squid gives 10/19 = .52 crit

    19 agi/crit for rogues (at 60)

    Comment by Alecks — June 14, 2006 @ 11:07 am

  2. Sorry, you’re totally wrong.

    Rogues at level 60 get 1 crit per 29 agility, not 19.

    They get 1 dodge per 14.5 agility.

    That’s straight from Blizzard.

    Agility
    - Increases Armor Class by 2 for every point of AGI.
    - Increases the chance of a critical hit with melee and ranged attacks. The amount of the increase is dependant on both class and level. For most level 60 character classes, approximately 20 points of AGI will increase your critical hit chance by approximately 1%. Rogues require 29 AGI for an additional 1% critical hit chance, and Hunters require 53 AGI for an additional 1% critical hit chance, but both of these classes also gain attack power from agility and the items available to them typically have much higher amounts of AGI.
    - Increases the chance to dodge an attack. The amount increased is dependant on both class and level. For most level 60 character classes, approximately 20 points of AGI will increase your chance to dodge by approximately 1%. Rogues only require 14.5 AGI for an additional 1% dodge chance. Hunters require 26.5 AGI for an additional 1% dodge chance, but Hunters typically have a high amount of agility, as well as an Aspect spell that further increases their chance to dodge attacks.

    Comment by Lauran — June 14, 2006 @ 1:13 pm

  3. Yup, i was definately confused there…. My bad

    Comment by Alecks — June 16, 2006 @ 9:36 am

  4. You actually CAN stack Mongoose and Agility pots simply by drinking the Mongoose first and then the greater agility pot.

    If you reverse it, mongoose will replace greater agility.

    Comment by Craven — June 26, 2006 @ 6:41 am

  5. Craven — try looking at your actual agility next time you do that. It doesn’t go up. The icon stays.. but it’s not doing anything for you.

    Comment by Lauran — June 26, 2006 @ 11:19 pm

  6. There is something else everyone can get. There are some repeatable quests in the Blasted Lands that can get you consumables to increase a stat by 50 (every stat has its own quest). The quests require you to gather some drops off the local mobs - you don’t need to have quests for them to drop. Unfortunately each stat-enhancing consumable is unique and lasts one hour, so you can only get one (or if you’re clever, turn in a set, drink it, turn in a second set, get a spare, then go off to raid). Personally I play a rogue and save the +50 agi for Vael or Rag.

    Comment by Zefram — August 11, 2006 @ 4:54 pm

  7. Update: The blasted land buffs have been reduced to +25 STat :(

    Comment by Axellent — September 8, 2006 @ 5:10 am

  8. As of patch 1.11, the Blasted Lands buffs were all nerfed from +50 to +25. Still nice, but there’s not nearly as much incentive to go out of your way for them any more.

    Comment by Wraith — September 13, 2006 @ 6:36 am

  9. What mobs/bosses are poisonalbe? (Is poisonable a word?)

    Comment by Chris — November 4, 2006 @ 11:01 am

  10. Should be everything but the fire elementals and ragnaros

    Comment by Lauran — November 4, 2006 @ 4:22 pm

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